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Hangry Bunnies From Mars (2017)

Hangry Bunnies From Mars: Launch Teaser Trailer

360 - Critter Death Squad garage

360 - New Los Angeles, Old District

360 - New Los Angeles, Old District lighting

menu AKA Collin's corner of the Critter Death Squad garage

menu AKA Collin's corner of the Critter Death Squad garage

BOOM!

BOOM!

Watch out for that mutating heavy!

Watch out for that mutating heavy!

Jingle Jeans, Make some noise!

Jingle Jeans, Make some noise!

Don't let them come close!

Don't let them come close!

Someones about to have a nightmare!

Someones about to have a nightmare!

To Do or Donut is a popular hangout place when the old district of New LA isn't being invaded.

To Do or Donut is a popular hangout place when the old district of New LA isn't being invaded.

Critter Death Squad extermination van and clone training tutorial.

Critter Death Squad extermination van and clone training tutorial.

Hangry Bunnies From Mars was a blast to create with its vibrant toon art style and wacky weapons! It was not without it's fair share of technical challenges though as Hangry Bunnies is a VR title featuring hundreds of onscreen enemies! With performance being a huge concern we had to find creative ways to reduce our frame time. On top of this we had a strict six months of budget to make this happen, this was our teams first full realtime VR game. Through clever thinking and visual trickery and steadfast determination we were able to overcome the obstacles and deliver an award winning VR experience.

Get the game here:
http://store.steampowered.com/app/672910/Hangry_Bunnies_From_Mars/

Responsibilities: Art Director, Artist (Concept Art, Environments and Shaders)
Joel Gerlach - Producer
https://www.joelgerlach.com/
Lenny Gordon - Developer, Game Designer
https://lennygordon.com/
Ocean Daniel - Character Artist, Animator
https://www.artstation.com/oceanthebard